I saw a status update on Twitter from @beauty_jackson about how she did not want to see the Sims that people on her Twitter feed create because they would be ratchet (look at definition 13). She assumed correctly, at least for me.
I have played and loved The Sims in all of their iterations since I first played the game in 2000. I had to have it after playing it at the Honda Campus All-Star Challenge in Orlando. I loved how I could create people and control their destinies. I do not like playing the game where I cannot control the actions of the characters. I could make a family, send them to work and school, let them come home and eat, chat, and start again the next day. My Sims have careers and can achieve goals. They can go on dates, become celebrities, go partying, fishing, bike riding, and even become witches, warlocks, and vampires. Now, they can also become werewolves, zombies, and fairies.
I have all the expansion packs for Sims 1 and all of them for Sims 2. I have most for Sims 3 (they got a little ridiculous with stuff packs on top of the expansion packs), but I do not have Sims: Medieval. They get more realistic-looking with each release. I just bought Sims 3: Supernatural and I love it!
I started this one family with two dudes (Blake and Thomas) who got married and had two kids. For all the anti-gay people reading, don’t worry, just like in real life these gay men raised straight children. I let one happen naturally and controlled another’s actions to let it happen – then I got bored and made him more bisexual (for now).
Anyway, the kids (Donovan and Timbre) went off and grew up as vampires. I probably should have mentioned that I had the two fathers turn into vampires, turn almost all non-playable characters (NPC) into vampires in Bridgetown and then move out of the town into Hidden Springs (another town) to start their family. So, a house full of vampires.
The daughter (Timbre) turned human when she became an adult and married a human (Emmett Preston) who became Leader of the Free World (the top of the Political career), had two kids (Grayson and Lorel), one of whom is now a fairy/witch (Grayson) and the other is a very mean, vindictive, and bitter witch (Lorel). Oh, and their mother (again, Timbre) became a witch later in life. All have slowed aging or their ages frozen in time to keep them young.
I’ll kill them off when I’m ready. They have a dynasty of havoc to wreak across towns in this game and I can’t have them aging and dying when I’m not playing that particular household (there is a feature inherent in the game called Story Progression that allows households you’re not playing to continue living their lives and die off even when you’re not playing them – it’s annoying at times).
Anyway, the gay couple’s son (Donovan) got married to a NPC (Tim) who is now playable and I turned him into a fairy so he’d have something fun to do other than stand there looking fine (seriously, good job with aesthetics, Electronic Arts [EA] for making him supermodel-ready) and working as a line cook all day. They had a daughter (Maeve) who became a fairy. We’re running out of humans in this family, but that can all be fixed with a third-party modification program I downloaded. I can revert them back at any time or change any offspring to human.
Praise God for Nraas’s Master Controller, saints! *shouts and stomps in praise so hard you have to leave the pew as the change in my pockets comes up and spills everywhere*
The mean granddaughter (Lorel) married a NPC vampire (Pierce Shakti) who left his young adult daughter behind to marry the mean granddaughter. He hasn’t seen his first daughter since. They had a daughter together (Tiffany) but can’t stand each other. Maybe because Pierce is sleeping his way through all his in-laws, regardless of gender, like a real vampire would.
They’ve now moved into a new town. What will happen next? What magic will they conjure. How many Sims will the vampires kill? (The gay granddads have killed several annoying paparazzi – there’s a mod that allows you to drink from any townie without knowing them either nicely or deadly. There is another one that allows you to attack a vampire, but only deadly. Vampires get both options – “charm” or “dust”.) Three of the vampires have the Immortal badge, so they cannot die. This should be interesting. (Again, I can remove the badges at any time when I’m ready for them to pass on.)

Timbre battled a zombie that was about to attack her. She turned the zombie into ice and then went to bed. If you look and listen closely, you can see her head back inside and mutter, “I don’t have the time…”
Do you see why I need modifications, cheats, and drama in this game? How else would I have so much fun playing it? I mean, I’m supposed to make do with a family of four going to work/school, eating, living and dying? Nah.
Sims need ratchetry in order to make the game fun and something to look forward to. I need Blake to kill a vampire paparazzo and watch her scream at her true death as she becomes an ash heap, only to have Blake completely not care at all, walk by her grave, and chat up the Grim Reaper (who comes to claim all newly deceased Sims, including family pets), becoming his new best friend. I didn’t know he had it in him. Blake is a G. I need my Sims to cheat on their spouse with the repairman (or repairwoman) right when their spouse gets home and has to walk through the bedroom to do something I’ve commanded him/her to do. I need an annoying Sim to die in a fire from which they can’t escape because I’ve built a gate around them preventing egress. Either that or use a cheat to make them die by flies (Sims 2).
All of that makes for a fun game!
(Shout-out to my fellow tweeps who also play The Sims as ratchedly as I do, but especially @bruhmanfif and @txhummingbird. *Dances Smustle*)
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